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10:53:25 pm

Secret Insider Guide To Win at ClashofCLans Today. Make your Strategy Count.

Make your Strategy Count.

Trick #1. Begin Matchmaking Early

When you initially start playing with Clash of Clans, you get a three-day shield. Nonetheless, thanks to the formerly-mentioned Loot Penalty, very few players will need to attack you in the event you drop your shield. As a result, you can begin matchmaking right away when you want resources without a anxiety about reprisal. You can jump around and try to find a base with open resource collectors and use a handful of Barbarians, Goblins, or Archers to attack them.

Even if you decide to get attacked, low level Town Hall players have hardly any to lose. You may simply lose a tiny little of resources that could be made up for with one assault.

Suggestion #2. Use the "Next" Attribute Often

When farming either resources or decorations, you must always be jumping around with the "next" button in order to find the perfect foundation to attack. It merely costs a tiny touch of gold to leap to the next base, so be sure you have a superb base before you spend all your units assaulting one. Additionally, be cautious never to spend every last touch of gold you have on an upgrade - you must save some gold as a way in order to use the "next" ability to keep on farming!

Hint #3. Put the Clan Castle in the Center of Your Foundation

The Clan Castle is possibly the best defensive structures in Clash of Kin, but only in case you put it in the center of your foundation. The way the construction functions is that when enemy units enter the Clan Castle's range (it has an extremely long range), the units will pour out of the Clan Castle and attack the enemy's attacking units. Note your Clan Castle troops are capable of hopping over your own walls.

If you put the Clan Castle outside of your foundation, the enemy can merely lure the units within the Clan Castle away and easily kill them out of range of your towers. If you keep the Clan Castle within your base, the enemy will need to take damage from both your coc strategy Clan Castle units in addition to your defensive structures in order to take out your base.

Normally, it's best to ask for Archers to keep in your Town Hall for defensive purposes. This works very well because Archers will most likely fire at melee units from behind your walls, enabling them to shoot down without taking damage Barbarians and Giants. Really high level players may choose different components, like Dragons or Golems, but this requires a clan where members will donate these troops.

At earlier Town Hall levels, you don't have buildings that are enough to actually prevent the enemy from tempting units in your Clan Castle out. Town Hall 7 units can nevertheless be tempted, but it's tougher. At Town Hall 8 and up the enemy will have to destroy a decent number of components or some buildings to push troops out of your Clan Castle.

Suggestion #4.

Your limiting resource will remain Dark Elixir as soon as you reach beyond and Town Hall 7. Through regular play, you typically will max out elixir and all gold -established upgrades long before you acquire enough Dark Elixir to max out Dark Barracks troop upgrades and your heroes. Because of this, you should put a priority on Dark Elixir above all other resources, saving your enchantments and hero units for when you stand to gain a sizable hunk of Dark Elixir.

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